Casino Card Game Scoring Spreadsheet
Bowling is a popular game and if you have a bowling score sheet template, then it can help you much with the game. Download free printable Bowling score sheet in excel sample in this post. Mar 16, 2017 - Keep track of your scores while playing Five Crowns. Free to download and print. Any 6-of-a-kind rolled will score four times the regular 3-of-a-kind value, so for example, six 3s would score 1200 points (4x300=1200). Finally, the Two Triplets variant has been selected, and the Three Farkles variant has been selected as well. During the game, players can easily reference the sheet to remember what scoring options they've. Casino, card game for two to four players, best played with two. A 52-card deck is used. When two play, the dealer deals two cards facedown to the opponent, two cards faceup to the table, and two more facedown to himself and then repeats the process so that all have four cards. No further cards are.
Keeping a scorecard in Baccarat helps you keep track of the time and money spent on the table. The scorecard enables you to keep a record of the wins and losses of each side and eventually notice a tendency that can be helpful when it comes to boosting your winnings and avoid serious deficits to your bankroll.
Most players are provided with free scorecards and pens upon joining the Baccarat table. The pen has black ink on one side and red on the other.
As for the scorecard, it is laid out in columns of squares, headed by alternating columns including B for Bank and P for Player, respectively.
Casino Card Game Scoring Spreadsheet Free
There several methods for keeping a scorecard. The most common among them are discussed below.
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The Standard Method
The standard method for keeping a scorecard is designed to keep the card upright. Let's presume that the first winning hand is the Players. This means you have to mark a black 1 in the P column. In case the Bank wins, you are supposed to put a 1 in the second square down the B column.
If the Player is the winner on the third hand, you are supposed to put a 2 the third square of the P column. If the fourth hand is also won by the Player, you are supposed to put yet another black mark in the fourth square of the P column.
You are supposed to continue in the same manner and keep the sequence going. You are not obliged to use numbers, though. You can opt for X's and O's. Actually, this technique is called the American method of keeping score as it is used mainly by Americans.
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As for the players from other nationalities, they use predominantly the Alternate method for keeping score as it is one of the easiest to follow. The alternate method does not require you to keep the card upright, rather you'll have to turn it horizontally.
Now, you have the alternating P's and B's on the left side. However, you have to ignore them and pay attention to the unmarked column, which is used to record a run or a singleton for one side. You have to start a new column when the opposite side wins.
Let's presume the Player wins the first hand and you write P in the first column. If the Player wins the second bet, you have to put yet another P under the first one in the first column. If the next bet is won by the bank, you have to put B in the first row of the second column. If the next bet is won by the Player, you have to go to the first row of the third column and put a P. You continue advancing in this manner across the card.
The alternate method of keeping score comes with a number of advantages. First of all, you can easily read on the trends as far as runs and singletons are concerned. You just have to take a look at the rows and you should have a better idea of the possible outcome. All too often, this information is used by players who would like to establish a Baccarat betting system.
Actually, most players use red and black circles instead of P's and B's in order to indicate wins and losses for the Bank and the Player. It is essential to know the most widespread notations because you might ask the other Players to copy/paste their scorecards. Sometimes, Players use an X or a short dash in order to mark a tie.
Another advantage of the alternate method with the black and red circles is that it helps you keep track of the level of your bets.
Plus, you will be able to make a quick evaluation of the Player and Bank wins in the shoe. The red color means more wins for the Bank. If the black color prevails, it means Player's wins are more than Bank's.
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Alternative names | Polish Polka, Polish Poker, Turtle |
---|---|
Type | Draw and discard |
Players | 2+ |
Cards | Single deck of 52 or double deck of 104 |
Deck | Anglo-American |
Playing time | 10 minutes |
Golf (also known as Polish Polka, Polish Poker, Turtle, Hara Kiri or Crazy Nines[1]) is a card game where players try to earn the lowest number of points (as in golf, the sport) over the course of nine deals (or 'holes').
The game has little in common with its solitaire cousin of the same name.
Deal[edit]
Two or three players use a standard 52-card deck. If played with four or more, a double-deck of 104 cards can be used.
Each player is dealt six cards face down from a shuffled deck. The remaining cards are placed face down to serve as the stock, from which the top card is taken and turned up to start the discard pile beside it. Players arrange their cards in two rows of three in front of them, and turn any two of these cards face up.[1] This arrangement is maintained throughout the game and players always have six cards in front of them.
Play[edit]
The object is for players to reduce the value of the cards in front of them by swapping them for lesser value cards and trying to get the lowest score. The highest score loses the game and the lowest score wins the game.
Beginning at dealer's left, players take turns drawing single cards from either the stock or discard piles. The drawn card may either be swapped for one of that player's six cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. If the card drawn is discarded, the player can then either flip a card or choose to make no move.
The round ends when a player has six face-up cards (sometimes the other players are given one final turn following this),[1] after which scoring happens as follows:[2][3]
- Each Ace scores one point
- Each Two scores minus two points.
- Each numeral card from 3 to 10 scores its face value
- Each Jack or Queen scores 10 points
- Each King scores zero points
- A pair of equal cards in the same column scores zero points for the column (even if the cards are both Twos)
During play, it is not legal for a player to pick up a card from the discard pile and return it to the discard pile without playing it, to allow another player to retrieve the card. A card picked up from the discard pile must be swapped with one of the current player's cards.
A full game is typically nine 'holes' (hands), after the player with the lowest total score is designated the winner.[1] A longer game can be played to eighteen holes.[1]
Variations[edit]
The variants in multiplayer golf are endless. Some common ones include:
Single-pack golf[edit]
For two to four players. Rules are the same as in double-pack golf. Sometimes, jokers are not used.
Four-card golf[edit]
It can be played single or double pack. Each player receives four cards face down in a 2×2 grid and looks at two (without showing their opponent) before play begins. Thereafter, players do not look at their face-down cards; however, there is a house rule that players may take a stroke (gain one point) to look at one of these cards again. Play proceeds as in six-card golf.
Knocking[edit]
Golf can be played so that instead of ending the game automatically, a player must choose to 'knock' instead of taking their turn. Remaining players then have one turn to draw a card to improve their hands and then scores are totaled and recorded on a running score sheet. This rule is more common for four-card golf.[1]
Nine-card golf[edit]
Two packs, with each player laying out a 3x3 grid and facing 3 cards at the outset. Scoring is the same as six-card gold, with players having to form a full three-of-a-kind column to have that column score zero.[1]
Some optional rules of this version include:
- Horizontal and diagonal lines of three score zero[1]
- A 2x2 block of 4 equal cards scores -25[1]
- Every pair of adjacent, equal cards scores zero[1]
Alternative scoring[edit]
There are many variants for point values of cards, including:
- Jokers are added to the deck and score -5.[1]
- Queens score 12, 13 or 20 points each.
- Queen of spades scores 40 points, other Queens 10 each, and Eights are zero points.
- One-eyed jacks are wild and automatically form a pair with an adjacent card (or complete a triplet in 9-card golf).
- Jacks score zero, Queens 12, Kings 13.
- Jacks are worth 20 points each and when a Jack is discarded, the following player loses a turn.
- Twos are minus 2 instead of plus 2 (usually played in games without jokers)
- Jokers are minus 1, minus 2, minus 3 or minus 5 points each.
- Jokers are +15 individually, or minus 5 as a pair
- Four of a kind wins all nine game automatically (usually played in 4-card golf).
- A player who has a 9 card straight scores -12. This hand is considered a 'hole in 1'. If player does not obtain correct number of cards for a straight, then all points are added as usual.
- A player may 'shoot the moon' by getting the maximum 60 points. He or she gets 0 points for the round, and all other players get 60 points.
- When playing 8-card, 4x2, four kings on one side = -16 points.
- In 'Cutthroat Golf' the kings are worth 15 points and if drawn from the deck can be traded for any other players up card. The card they receive must then be placed in their hand.
In some versions, making a pair or triple of cards of equal rank (sometimes vertically, sometimes horizontally and sometimes diagonally) reduces those cards' scores to zero.[1]
Cambio[edit]
Variants known as Cambio, Pablo or Cactus include 'power cards'. When a power card is drawn from the stock, it can either be used for its normal value or discarded to activate its power. (If a power card is drawn from the discards, it must be played as its number.)[1] A simple version of the game played in Malaysia has the following power cards:[1]
- A Jack allows a player to look at one of their own cards (without their opponent seeing it)
- A Queen allows a player to look at one of their opponent's cards (again without their opponent seeing)
- A King allows a player to swap one of their own cards with that of their opponent
- A joker allows a player to shuffle their opponent's cards around so that they no longer know what is where
John McLeod of Pagat.com speculates that these variants are Spanish in origin, as the game is recorded as being played by students in Spain, and many of its variant names are Spanish words (cambio meaning 'exchange').[1] The game had a commercial release as Cabo in 2010[1] and is similar to the 1996 Mensa Select winner Rat-a-Tat Cat.
Powers[edit]
'Powers' is an escalated version of Cambio where every card is given some sort of additional ability. The game can only end after knocking, and all cards stay face down unless a power dictates one should be turned up. You start the game with 6 cards, and can look at any two of them, with the rest staying hidden until you swap them or look at them with a power.
On your turn, you take the top card, and put it into your deck without looking at the card with which you want to swap it, and discard. Or, you can discard the card you have drawn straight away, and instead use the power of the card instead.
The abilities are as follows:
Card Type | Power |
---|---|
Red King | Scores -1 |
Black King | Cancels knock if turned over from the opponent's hand or drawn from the pile |
Queen | Nothing (Dud) |
Jack | Peek at one of your cards |
10 | Peek at one of your opponent's cards |
9 | Can swap any card in your opponent's deck for the 9 |
8 | Take the next two cards from the draw pile and put either one (or the 8 if you choose) into your deck |
7 | Swap a row/column with another one in your opponent's set (disorienting them) |
6 | Swap any one of your cards of for one of your opponent's |
5 | Shield (Kept off to the side face-up, and used to block an opponents attacks) |
4 | Turn one of your opponent's cards face up/Turn one of your cards face down |
3 | Completely shuffle your opponent's 6 cards |
2 | Can use any combination (without repeats) of two powers from 3 - Black King |
Ace | Add one card to your opponent's set/remove one card from your set |
The Black King is the only card which can have its power applied when in a player's set.
Knocker's penalties and bonuses[edit]
Some play Golf and its variations such that that a player who knocks (turns over all cards first) but doesn't end with the lowest score is penalized:
- Knocker adds a penalty of 10 or 20 points, or...
- Knocker's score for the hand is doubled with 5 points added, or...
- The knocker takes a score equal to the highest scoring player for that hand, or...
- Knocker adds twice the number of people playing.
If the knocker's score is lowest, some play with a bonus:
- Knocker scores zero instead of a positive score, or...
- Knocker's score is reduced by the number of people playing.
References[edit]
Scoring Casino Card Game
- ^ abcdefghijklmnop'Rules of Card Games: Golf'. Pagat.com. 2012-05-25. Retrieved 2013-08-21.
- ^Six Card Golf, BicycleCards.com. Retrieved 25 January 2021.
- ^Six Card Golf, Pagat.com. Retrieved 25 January 2021.
- Parlett, David (2004), The A–Z of card games (2nd ed.), Oxford University Press, pp. 169f, ISBN978-0-19-860870-7.